this post was submitted on 09 Jun 2026
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Showerthoughts

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A "Showerthought" is a simple term used to describe the thoughts that pop into your head while you're doing everyday things like taking a shower, driving, or just daydreaming. The most popular seem to be lighthearted clever little truths, hidden in daily life.

Here are some examples to inspire your own showerthoughts:

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    • If your topic is in a grey area, please phrase it to emphasize the fascinating aspects, not the dramatic aspects. You can do this by avoiding overly politicized terms such as "capitalism" and "communism". If you must make comparisons, you can say something is different without saying something is better/worse.
    • A good place for politics is c/politicaldiscussion
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[–] fartsparkles@lemmy.world 123 points 3 weeks ago* (last edited 3 weeks ago) (5 children)

It’s more likely because cheat codes were development / QA tools to make testing the game easier. They got left in because they were behind hidden, strange button sequences etc, removing the code risked breaking something that would be harder to test without the codes, and they can be fun.

With better development tools, debuggers/profilers, and easier ways to distribute builds, they stopped being left in the game. And with the gamification from achievements/trophies, cheats would devalue/trivialise unlocking achievements etc and break their purpose.

[–] OwOarchist@pawb.social 63 points 3 weeks ago (3 children)

cheat codes were development / QA tools to make testing the game easier. They got left in because they were behind hidden, strange button sequences etc, removing the code risked breaking something that would be harder to test without the codes, and they can be fun.

That's maybe how they started, but between then and now was a time when developers would very specifically add in cheat codes that had nothing to do with development or debugging, and were often just extra things added in to make the game more fun to play. (See 'paintball mode' in Goldeneye N64 for a prime example of that.) But those kinds of cheat codes seem to have fallen out of fashion.

[–] Admetus@sopuli.xyz 6 points 3 weeks ago* (last edited 3 weeks ago) (5 children)

And Gandhi goes nuclear.

Edit: Sorry, was thinking of the nuclear dudes in AoE I.

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[–] Th4tGuyII@fedia.io 13 points 3 weeks ago

Improvements in development/debugging tools definitely explains part of the puzzle - but I think your last sentence is actually a much better explanation, because I absolutely remember games where cheats weren't just in the game, but were explicitly available to the player through menus (the Ratchet and Clank quadrilogy comes to mind).

The culture around cheats has kinda just changed. People much more value either a vanilla single-player experience, or a truly modded one. Plus the prevalence of multiplayer games has increased exponentially since cheats were popular - and of course outright cheating online is a big no-no (though I wish that were the case with P2W)

[–] SpaceNoodle@lemmy.world 11 points 3 weeks ago

Yeah, really need that sense of pride and accomplishment while we pay for another loot box

[–] snooggums@piefed.world 7 points 3 weeks ago

Also some of the creative and fun codes that did things like altering models in a comical way orreplaceing gunfire with cows mooing just aren't added as part of development anymore.

[–] Hueristic_Autistic@lemmy.world 6 points 3 weeks ago

Not if it's blood is smiley faces, you fall down you land on a roof, your head gets bigger, omg you can fly!, everyone has a clown nose, you reveal a hidden set of armor that has no actual stats but is purely for looks.

If it's, it skips you ahead, defeats a part of the game, unlocks achievements and has an effect on the online servers then I understand not leaving them in. If it's fun garbage Easter egg bullshit, then it should be left in.

[–] Coelacanth@feddit.nu 53 points 3 weeks ago (1 children)

I haven't really seen this trend like... at all. Even Assassin's Creed style games where you can buy XP packs or certain items or whatever is not really the equivalent of old timey cheat codes.

If anything I would probably argue the introduction of online Achievements probably halted the prevalence of cheat codes.

[–] Signtist@bookwyr.me 5 points 3 weeks ago (1 children)

I credit that to the rise of the subscription model. Why sell an item that gives infinite xp or unlocks all the items like an old-fashioned cheat code when you can instead sell a bunch of items that only give some xp or one item?

[–] Coelacanth@feddit.nu 6 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

I mean, I don't think so personally. Like I said, we haven't really seen any type of throughline of cheat codes being replaced by the equivalent effect but in microtransactions. There are tons of games out there with absolutely zero microtransactions and yet still no cheat codes. If some companies were replacing cheat codes with MTX it would follow that at least some of the vast plethora of other developers that don't use microtransactions still include fun old school style cheat codes in their games. But that isn't the case. What is the case is that more or less no game full stop has cheat codes anymore. But what do they all have? Achievements.

I get that microtransactions suck and I do hate them too but I don't think we can just blindly blame everything on them.

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[–] BeardededSquidward@lemmy.blahaj.zone 47 points 3 weeks ago (4 children)

A lot of cheat codes were back in yonder days for testers and Q&A. Need to check something on stage 9, instead of playing through the game use the code to jump there to test. Got stuck but need to test further, noclip to go through terrain then test again for replication purposes. They weren't intended for us but were a very nice and welcome addition. Now they don't have extensive Q&A anymore to need such.

[–] paultimate14@lemmy.world 30 points 3 weeks ago (2 children)

Also journalists, many of whom didn't grow up with videogames.

Difficulty used to be seen as a way to adjust the play time, which was tied to the value proposition for the customer. A lot of older games used to have a gigantic difficulty spike 3 or 4 levels in specifically for rental markets. The Lion King and Battletoads are famous examples. The idea is you get the players hooked with a couple of reasonably challenging levels, then put in a wall that eats up the whole weekend they rented the game for so they want to rent it again next weekend to try to get past it.

If you give journalists cheat codes then they can go and get screenshots of the later levels and write about how cool they are, further incentivizing players to keep renting or jjsy buy the game outright and push past.

Didn't consider it from that angle, I just know a lot of times it was Q&A testing tools.

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[–] VindictiveJudge@lemmy.world 12 points 3 weeks ago (1 children)

They still have the QA stuff, it's just done differently. An in-game terminal that's disabled for the release build, for instance.

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[–] callouscomic@lemmy.zip 30 points 3 weeks ago (1 children)

Is this r/im14andthisisdeep from 2011?

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[–] ParlimentOfDoom@piefed.zip 28 points 3 weeks ago* (last edited 3 weeks ago) (9 children)

No, they removed them because ~console dev modes were easier and more flexible to use. Cheat codes mostly just existed for testing purposes, with the occasional silly one thrown in just because.

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[–] remon@ani.social 26 points 3 weeks ago (2 children)

I'm not aware of any game where you can buy literal cheat codes, though.

[–] elgordino@fedia.io 15 points 3 weeks ago (2 children)

Closest that comes to mind is Assassins Creed Odyssey with the XP booster.

For 1,000 Helix Credits ($9.99), you can purchase a permanent XP booster that gives you 50% extra experience points for the remainder of the campaign.

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[–] TranquilTurbulence@lemmy.zip 6 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I see that as a business opportunity.

Base game: 70€
Infinite ammo: 10€
All guns: 15€
Immortality: 20€
No clipping: 5€

[–] Patrikvo@lemmy.zip 6 points 3 weeks ago (1 children)

I think you're going to end up with a time traveling assasine hunting you down one day.

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[–] ZILtoid1991@lemmy.world 22 points 3 weeks ago (5 children)

Cheat codes were a byproduct of flimsier game development standards.

Main reason why game development times inflated so much were due to today's gamers have higher standards when it comes to balancing. Some indies even have to rely on volunteer testers, just so they don't get bomb threats from Asmonfan1488 due to not all weapons were perfectly balanced.

[–] WraithGear@lemmy.world 5 points 3 weeks ago (2 children)

actually i think the standards have lowered, because there is an expectation that if a game is unbalanced, it will be fixed via a patch.

in the past if a game was going to be unbalanced it would always be unbalanced, and so the pressures were higher to get it right the first time.

its problem better to assume that the arms race in graphics and features is more to blame. yet with all that extra time and money indie games still rise above.

cheat code prevalence is fad that comes and goes.

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[–] boletus@sh.itjust.works 20 points 3 weeks ago (1 children)

Most cheat codes got removed because game devs got better at separating debug tooling from game logic, but especially because publishers and console verification are very strict about what games are allowed to ship with. Shipping with debug tooling is one of the easiest ways to fail validation.

[–] thenoirwolfess@fedinsfw.app 5 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Publishers are always the biggest cunts in the entertainment industry. Personnel managers, record labels, game publishers, book publishers, movie distributors. Of course they'd do their best to remove fun from the entertainment.

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[–] JasonDJ@lemmy.zip 19 points 3 weeks ago* (last edited 3 weeks ago) (5 children)

I just ordered an amiibo emulator off AliExpress.

My wife is like "isn't that cheating" and I'm like "yeah, but it's pay-to-play, so I'm okay with that".

It's less cheating than a game genie...

[–] lord_ryvan@ttrpg.network 10 points 3 weeks ago (2 children)

Can't a phone with NFC and an app send any Amiibo's signal? I'm pretty sure I've done that before.

[–] popekingjoe@lemmy.world 9 points 3 weeks ago

Yes. Some phones can even be used to make NFC tags. You can buy blank tags and grab bin files and write them. I have tags for max level Wolf Link and Majora's Mask items for BoTW.

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[–] Blackmist@feddit.uk 18 points 2 weeks ago (3 children)

Odd take.

I can't think of a single thing that used to be a cheat code that is now a microtransaction.

Want easy mode? It's now a menu. Infinite lives are the default. Immortality modes and slow motion aiming are often under accessibility options.

None of these can be purchased.

Old games had cheats because they were hard as nails, and a game where you can't get past the second level wasn't going to hold a kid's interest for long.

[–] ragebutt@lemmy.dbzer0.com 8 points 2 weeks ago

Play a mobile game like candy crush or whatever, a sports game like 2k, etc and you’ll that op has a point.

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[–] HereIAm@lemmy.world 15 points 3 weeks ago (5 children)

The most devious of their schemes are the "skip the grind" kind of micro transactions. The sleaziness of making your game a slog just so you can sell the solution to the problem they created is diabolical.

[–] RememberTheApollo_@lemmy.world 11 points 3 weeks ago

The rich kid solution. Just SMH when I play against some super-low level player with all the skins and kit that normally take months to acquire - if they can even be earned in the first place, some items are cash only. Usually huge tryhards too with other “skill assists”.

[–] Absolute_Slayer@lemmy.world 5 points 3 weeks ago

I remember star wars battlefront 2, which was remastered a few years ago, was the first game where I saw paid progression and loot boxes.

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[–] AnimalsDream@slrpnk.net 13 points 3 weeks ago (5 children)

Uhh, that doesn't add up. Cheat codes started getting used less, as far back as the PS1 generation - long before dlc existed. It was a pretty rapid shift from that point on.

It's weird hearing incorrect things about history from people who were evidently not born yet, when I was there. How do I go back?

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[–] LouNeko@lemmy.world 12 points 3 weeks ago

And they forced you to be always online for verification so modders couldn't do it for free.

[–] daniskarma@lemmy.dbzer0.com 11 points 3 weeks ago (1 children)

Also end game special objects.

Sometimes when you beat a game you get a special skin or object for a rerun.

Nowadays that's a preorder-dlc.

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[–] Atomic@sh.itjust.works 9 points 3 weeks ago

What game are you playing that lets you buy cheats from their own store?

[–] KingThrillgore@lemmy.ml 7 points 2 weeks ago (1 children)

I thought cheat codes were there originally for debugging and playtesting

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[–] Doomsider@lemmy.world 7 points 3 weeks ago

The gaming industry didn't remove content from games because it takes too long to develop, they removed it so they could sell us DLC and a half finished game.

[–] GraniteM@lemmy.world 7 points 2 weeks ago

The first time I ever paid for access to cheat codes was in 1990.

[–] Diddlydee@feddit.uk 7 points 3 weeks ago

Did they? Do you have widespread examples, as I can't think of any? You must have loads.

[–] Kolanaki@pawb.social 6 points 3 weeks ago* (last edited 3 weeks ago)

Most cheat codes of the past were literally just shortcuts for QA and other testing. They don't need them now so they don't program them in. Though if it's on PC and has a command console, they do still have ways of using it to cheat. I do hate when an Unreal Engine game disables the console entirely, tho. I know it has one, and a lot of commands are the same across all games on it. I even found it interesting that the Oblivion Remaster uses Unreal's command console, but all the original GameBryo commands work. Even Ref and ItemIDs are identical.😃

[–] RampantParanoia2365@lemmy.world 6 points 3 weeks ago

The only thing close to cheat codes I've seen are the bonus modes you unlock in Uncharted, like Slow motion, and mirror mode. Which are not DLC.

[–] glockenspiel@lemmy.world 6 points 3 weeks ago

Provide examples if that is the case.

Cheat codes were originally for testing and, occasionally, for fun. Sometimes they became Easter eggs. I can't think of a single game where your assertion is true today or in the past.

[–] domusaltera@piefed.social 5 points 3 weeks ago (1 children)

There are so many free apps out there that will give you an endless list of cheats. There's even a free app that will let you hack the games yourself. I'm surprised you've not heard of any of these.

[–] slazer2au@lemmy.world 4 points 3 weeks ago

Good old cheat engine.

[–] Eh_I@lemmy.world 5 points 3 weeks ago

We were never meant to have cheat codes at all.

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