I don't need that kind of disrespect from software.
Showerthoughts
A "Showerthought" is a simple term used to describe the thoughts that pop into your head while you're doing everyday things like taking a shower, driving, or just daydreaming. The most popular seem to be lighthearted clever little truths, hidden in daily life.
Here are some examples to inspire your own showerthoughts:
- Both “200” and “160” are 2 minutes in microwave math
- When you’re a kid, you don’t realize you’re also watching your mom and dad grow up.
- More dreams have been destroyed by alarm clocks than anything else
Rules
- All posts must be showerthoughts
- The entire showerthought must be in the title
- No politics
- If your topic is in a grey area, please phrase it to emphasize the fascinating aspects, not the dramatic aspects. You can do this by avoiding overly politicized terms such as "capitalism" and "communism". If you must make comparisons, you can say something is different without saying something is better/worse.
- A good place for politics is c/politicaldiscussion
- Posts must be original/unique
- Adhere to Lemmy's Code of Conduct and the TOS
If you made it this far, showerthoughts is accepting new mods. This community is generally tame so its not a lot of work, but having a few more mods would help reports get addressed a little sooner.
Whats it like to be a mod? Reports just show up as messages in your Lemmy inbox, and if a different mod has already addressed the report, the message goes away and you never worry about it.
My dream game to develop is real actual "war shooter." You get the classic CoD-like intro of proving your worth in a training range or whatever, a nice little tutorial. Then you get briefed on your mission, and deployed to action. All missions are PvP. You set your loadout, the mission starts, and you get hit. This is where the game begins. Depending on what you get shot with, and where, you get extracted from the mission, and medically discharged. You get sent home, have to live your life with permanent disabilities, find a job, go to your appointments, the whole thing. If you don't die. If you die outright, the game just uninstalls, and permabans you. Anyone playing gets one life, one shot at the game.
Sounds more like performance art/prank in the form of a video game, like something Andy Kauffman and Banksy would create together, but I’m still here for it
freecupholder.exe
Wasn’t there a GameCube game that did shit like that? Like if your sanity meter got too low the game would mess with you?
Edit: Found it
See also Psycho Mantis from Metal Gear Solid.
I fucking love games that break the fourth wall.
The whole Fission Mailed sequence near the end of MGS2 leaps to mind, also.
That game was great! Scared the shit out of me and always wanted to play more.
That's cool af
Tbh it would be absolutely fantastic if a game pulled this off today.
"Did....did this game just burn itself to a DVD-R before wiping itself from my drive? Where did it even get a DVD-R from??? Wait a sec, my PC didn't even have a DVD drive before today! Why is there a charge to PCRepairGuy on my credit card?! WHAT IS HAPPENING?!?"
This is a mobile game, how did a CD even fit into my phone?!??!
I have cds that would fit in that small a space, they were a thing to give out like business cards and were the same foot print, just cd thick
It has always been right beside the printer. Have you never noticed it so far?
Weird, I print PDFs from CD on my phone daily.
Well, what if you play an unlosable game, like sandbox simulator?
You can still softlock preventing progress in many, unless you're in a fully free mode
This actually happened to me once when I was a kid playing SimCity (I don’t remember if it was 2000 or 3000); The machine, a new but possessed Windows 98 machine, blue screened and ejected the 52x drive without spinning down the CD. So when the tray came out the disc flew across the room like a Lilliputian UFO.
Old school bugs were just objectively better. Software turning mundane everyday items to death threats is the type of action i need in my life.
Just imagine the Psycho Mantis fight if he could actually launch the disc out of the PS1 at you. 😳
"I see you have played a lot of Powerpuff Girls: Chemical X-Traction. So... You've decided to play a good game for once?" spits disc at you
Smh video games these days a too easy. Fast travel, aim assist selectable difficulties. All these things take away from the player. And now gamers can't even rage quit on their own. Damn vibeo game does it from them >:(
Does fast travel make the game easier? I would argue no, it just saves (real world) time. In fact, choosing to not use fast travel could be considered easier, as you're forced to fight low-level annoyances and level up.
This mfer never played fallout 4 on survival.
One of the things i like most about Hardcore mode in KCD2 is that fast travel, your compass, and your location on the map are all disabled. You have to really learn the map since a lot of places are in the middle of a wooded area. It really ups the immersion.
Edit: Forgot some words when posting half asleep.
too easy. Fast travel
I feel you. When I repurchased Fallout 3 on PC I was pleased to find a mod that replaces fast travel with a motorbike and the need to scavenge fuel
Imagine if the antagonist in your game messed with the game menu and save files...
I, too, am a fan of undertale
;)
The Guardians of the Galaxy game did that, at least a little bit. The game seemingly ends, credits are rolling and then they slowly start to glitch out and some of the names are replaced with the name of the antagonist.
Then the credits crash out and a second bossfight starts. You can kinda see it coming, but it was still pretty cool for them to do that.
Sounds a bit like one of the scarecrow sequences in Batman Arkham Asylum where the game 'crashes'
;_;
Reminds me of goldsrc / Half Life 1 allowing server hosts to send console commands to eject the disc drives on clients to scare them.
Perhaps the piezo speaker can still be used to mess with people.
What do you mean?
It's not as common now, but lots of desktop computers used to have little piezoelectric speakers that would beep to indicate error codes or catastrophic failure.
They're called speakers but they're only good for buzzing at different frequencies instead of accurately replicating source audio. Interestingly, the more advanced ones can be used quite effectively to make ultrasound signals.
Sounds like Kojima missed his opportunity. Maybe he couldn't find the command that do this?
Given that the PS1 didn't have a powered drive tray and the lid release was fully mechanical, he'd have to develop telekinesis first.
Huh? Metal Gear main franchise has been on every PS ever, and only PS1 is fully mechanical.
And the PS2 slim.
Based on my limited understanding, Sony didn't make the drive ejection controls available to game developers. Maybe clever hackers could do it nowadays since the PS2 in particular has had its system architecture analyzed down to the molecular level. It's probably not a good idea to tie the progress if your program execution to it, though, because of the above. Hardware revisions could change at any time.
Sometimes the game would just quit. But I remember that being more of a thing when floppies were around and playing a game in DOS using a CD was stressing the system. Or that cheap 5 in 1 floppy game package that had some bad code.
Shit. My Xbox still does that.
Dang. I haven't had a console since NES and am bummed to hear that is a thing with a closed system at this point in time. NES only did that as it aged and we didn't blow the right way 😅