Warrior. Just give me armour and a sword + shield.
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mage for the crowd control.
Mage first, Warrior second. I don't usually play rogues.
Many settings can let you pull off some sort of magical warrior, but some very special settings can also let you pull off the Muscle Wizard and it's my very favorite archetype when it's viable.
Monk is my favorite if we're going for classes. Because speed. But also versatility and lots of hitting. Pf2e monks are super fun.
But in this question, I'd go Rogue. Sneaky beaky acrobatic stabby boys? Absolute fun.
Two-handed-hammer-wielding paladin for me, please. Ideally with a dash of elemental or holy magic. 👌
And because it's cool AF, ofc. Testosterone and brutality/violence, but with faith and glasses!
Mage, I guess?
But my favorite D&D character I ever played was a Bard. I wasn’t really the talkative, persuasive type. I was more the jack-of-all-trades, Swiss Army knife of the party. I loved it.
Never played too many party based fantasy RPGs growing up, but I got into Baldur's Gate 3 and bard is absolutely the greatest! I feel like I have the most control over a situation in or outside of combat. Swiss Army Knife of the Party is the best way to put it lol
Spellblade if it's an option. Why choose when you can have both.
Otherwise mage. Most rpg systems have ways for mages to do all the jobs of other roles to some extent.
Battlemage is probably my favorite fantasy archetype. I like the idea of being to effectively use weapons and magic, or using them together to even greater effect.
Exactly. Even if I was naturally strong/dextrous/persuasive/etc, I can't imagine a world where magic exists and I don't learn at least some of it...
Mage. Im here for fantasy I want special powers. My preference is always mage then rogue then warrior in general but always range over close combat and usually summon over that.
Where's my priest? How can I enjoy this dungeon without mommying the boys and kissing their booboos?
Every time i heal it's more like YOU WILL GET HEALS WHEN YOU STOP STANDING IN FIRE
Everyone forgets the cleric. Until they need healing.
I always preferred the support roles. Both healing and buffing as well as backing up the tanks with a backstab or two.
cleric is a thankless and busy job.
I always start out as a mage, but end up as a stealth sniper.
I usually pick Mage, because you can Warrior or Rogue IRL, but you can't Mage. That makes it more interesting to me.
Good reasoning
Warrior. I've always loved tanking.
Dungeon Master
That way I get to play everything in small amounts!
Mage, because I'm always a caster
Is that you, James?
Rogue. Assasinate applies bleed and if you manage DOTs, you can attack multiple enemies at once to keep trash off of the tank or healer while they do their thing. Plus, sneaking in and out of a place, picking off enemies one by one makes a lot of stuff easier.
Mage. I like using strategy to solve problems. Explosion is a strategy.
I like the way you think.
1 Cleric for armor and utility cantrips, and the rest goes into Wizard 😏
Dark mage/black magic for me. It's just aesthetically right up my alley. Second choice would be rogue/assassin.
Warrior, due the simplisticy and straightforwardness of it. Big sharp stick always works.
In addition, from fantasy, mountain of muscle coverd in metal swinging a huge sword or an axe is just awesome.
Mage, but only glass cannon builds. Any ~~flesh shields~~ warriors lfg?
Not mage. One of the other two. I can play them without spreadsheets.
If you can call that playing.
Wizards are nerds who you can easily punch.
Assuming you survive all the spells on your way to get within punching distance.
Cleric
Vertiech Pilot because: space, transforming mecha, and a cool helmet
Rogue.
Always liked the idea of showing courage from afar.
What do you mean "from afar"? You have to get up real close to first pickpocket someone's shirt off their body and then stab them in the liver.
Mage since I want to use Naj's Light Plate and mana shield.
Warrior. He can take more hits while I act like an idiot not paying proper attention.
Start with mage for the ice magics, every time
Shaman
Warrior if it means I can use a giant hammer, otherwise mage so I can be the team healer.
None of those, but if I were to pick one that'd be rogue!
Bard?
Mage, because if I'm going to be bothered then I want magic.
It depends. If it's a casual game of D&D with some friends, probably warrior. I just want to have fun with a non-complex character that can rush in and hit something hard.
If it's a single player video game? I want to be the most broken munchkin possible. Generally the Mage has the greatest potential for min-maxing.