this post was submitted on 19 Jan 2026
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[–] setsneedtofeed@lemmy.world 85 points 3 months ago (1 children)

When I was in elementary school one of my classrooms had Stratego among the board games meant for bad weather days or waiting after school.

I had previously played Stratego and liked it, but every single other kid in this classroom read that the 'Spy' piece could kill the 'General' (the most powerful) piece and concluded that the 'Spy' could therefore kill any piece on the board. I was shouted down by everyone for pointing out the actual wording of the rules and that a 'Spy' is called that because it's obviously supposed to be a sneaky piece.

Nobody agreed and just played the game with the 'Spy' as a rampaging super piece killing everything. That was pretty miserable.

[–] deHaga@feddit.uk 15 points 3 months ago (1 children)

Stratego is a great game I'd completely forgotten about. Using your sappers to defuse bombs

[–] bridgeenjoyer@sh.itjust.works 9 points 3 months ago

Also an infuriating game

We like to play it with random piece setup so everyone doesnt just stick the flag in the corner surrounded by bombs. Its way funnier when its random.

[–] IWW4@lemmy.zip 56 points 3 months ago (5 children)

I have had the displeasure of playing the two worst video game of all time. E.T. The Extra-Terestrial and Custers Revenge. Both were Atari games released in 1982.

[–] Kolanaki@pawb.social 27 points 3 months ago* (last edited 3 months ago) (2 children)

Custer's Revenge is bad, but it's not really the kind of bad like when you think of ET. Cuz it's not so much how it runs or plays, but how it's a game about raping native american women and is in extremely bad taste.

[–] CanadaPlus@lemmy.sdf.org 10 points 3 months ago

I feel like if it was just anybody doing it, that would actually be somewhat better. The title implies Custer earned it, which is messed up in multiple ways.

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[–] artifex@piefed.social 13 points 3 months ago

You might be interested in the work of this hobbyist who updated Atari’s ET game to fix many of its biggest faults by decompiling the game and patching it.

[–] BartyDeCanter@lemmy.sdf.org 10 points 3 months ago

When I was a kid I bought an Atari with the cartridge holder stand for it and a ton of games for $5. ET was fucking awful, but there were a few gems in the collection.

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[–] grue@lemmy.world 37 points 3 months ago (4 children)

Nobody should answer "Monopoly" because it's intended to be un-fun, as an object lesson in why monopolies are bad.

[–] mech@feddit.org 23 points 3 months ago (2 children)

Also, no one actually plays it by the rules in the rulebook, which would dramatically shorten the game.

[–] OshagHennessey@lemmy.world 9 points 3 months ago

Appropriately, the "house rules" that keep the game going longer and make it "more fair" is actually just socialism

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[–] Eeyore_Syndrome@sh.itjust.works 34 points 3 months ago (2 children)

I rented Superman 64 at Blockbuster once.

Don't reccomend.

Much broken.

Such bugs.

Wow.

[–] MonkeMischief@lemmy.today 12 points 3 months ago (1 children)

I owned it. Still do. I was a foolish child who liked Superman. Still do!

The most insulting part was using GameShark to level skip and realizing the rest of the game wasn't much fun (or finished) either.

They could have done so much better by removing the timed rings thing and just let you fly around a mostly empty city, blowing up Lex's robots or something. It would at least have felt Superman-esque lol.

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[–] Witchfire@lemmy.world 25 points 3 months ago (3 children)
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[–] 2piradians@lemmy.world 22 points 3 months ago (5 children)

7-yo me hated the original Ghostbusters game on NES. So much so that I devised a plan to get my birthday money back.

Toys R Us would only refund unopened games, but you could get an even exchange if a game was 'defective'. So I made up some mumbo jumbo about how something didn't work in the game, and my mom got it swapped for me (she was nervous for some reason). Took the unopened game to a different Toys R Us location and got my money back. I felt like a criminal mastermind.

I can't really remember what I didn't like about the game...probably I had a certain expectation as a big Ghostbusters fan that no NES game could meet.

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[–] THE_GR8_MIKE@lemmy.world 21 points 3 months ago (1 children)

Mario Party 9 was so bad I think I only played it one time.

The moment I saw the car thing and read that there was no way to get around it, we quit and went back to the older games.

[–] Assassassin@lemmy.dbzer0.com 14 points 3 months ago

My roommate and I bought it, booted it up, played like 4 rolls in, boxed it up, and returned it. Whoever thought that removing one of the fundamental mechanics of Mario party was a good idea should be forced to work in Nintendo's legal department, where fun is banned.

[–] mysticpickle@lemmy.ca 18 points 3 months ago (4 children)

10-player game of munchkin. Could feel my soul trying to crawl out of my mouth after the 3rd hour.

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[–] Sanctus@anarchist.nexus 16 points 3 months ago (4 children)

Space Station 13 is simulteanously the worst and best game I have played depending on the station you choose. I've been one a shift where we fought back every monstrosity thrown at us with ease. I've also been on a shift where I am the only medical crew and the capitan is a traitor and why is the ship already on fire its been 10 minutes?

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[–] owenfromcanada@lemmy.ca 15 points 3 months ago (1 children)

Played an old LoTR game for the SNES that was so full of bugs, it actually held my interest longer than it should have because I was curious whether the game could even be completed.

[–] Nemo@slrpnk.net 13 points 3 months ago (3 children)

Snakes and Ladders is the only game bad enough to avoid that I've nevertheless been obliged to play repeatedly.

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[–] Hikermick@lemmy.world 13 points 3 months ago (3 children)

E.T. The Extra-Terrestrial

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[–] Hegar@fedia.io 12 points 3 months ago (1 children)

Monopoly. Literally designed to be frustratingly unplayable to represent the frustratingly unplayable user experience of capitalism, but people insist on playing it anyway.

AD&D 2e. Insists it's a game about exciting fantasy adventuring, then all the rules are about painfully slow tactical minutiae. The combat mechanics are taken from a game about modern naval warfare, hence bigger Armor Class means easy to hit. It's unclear why anyone thought ships with guns was a good model for medieval sword fighting. Entire sections of rules have to be ignored - hello encumberance - and gameplay regularly has to stop to look up charts, tables or niche rules like grappling.

Screamball. Like ping pong, except the point goes to whoever screams the loudest during a volley. We made it up as teenagers. It was awful.

[–] ryven@lemmy.dbzer0.com 7 points 3 months ago* (last edited 3 months ago)

AD&D 2e has, primarily, a presentation problem. The rules are best suited for a gritty game about the minutiae of exploring uncharted wilderness and delving into the dungeons you find there—one where you keep a watchful eye on your dwindling supplies of lamp oil and arrows as you calculate how to bring as much loot out of the dungeon as possible before getting killed by running into a particularly lucky orc. The rules are very similar to AD&D 1e, which is presented this way.

At some point, someone at TSR must have decided that heroic adventure sells better, because all of the 2e fluff and art makes it look like you play as heroic badasses who stare down dragons, which if you start at level 1 and play by the XP rules, will take you many months of weekly play to achieve.

[–] NotASharkInAManSuit@lemmy.world 11 points 3 months ago (4 children)

Mario Party.

I. Fucking. HATE. Mario Party.

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[–] C1pher@lemmy.world 11 points 3 months ago (4 children)

Arc: Survival (dinosaur game). Shit. Played for 15 minutes. Poor optimization and almost 1tb of space needed… wtf.

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[–] HurricaneLiz@lemmy.world 11 points 3 months ago (3 children)

Monopoly. Tragically boring.

[–] Thrawn@lemmy.dbzer0.com 10 points 3 months ago (1 children)

Totally valid feeling but also monopoly was designed to intentionally be awful to get across the point that real monopolies are terrible for the world. So arguably it is exactly how you should feel about it.

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[–] Toes@ani.social 10 points 3 months ago (7 children)

Long format games like monopoly, risk, etc.

The game is dead long before it's over.

[–] LordMayor@piefed.social 15 points 3 months ago (2 children)

You should try Axis and Allies if you think Risk takes too long.

[–] KoboldCoterie@pawb.social 23 points 3 months ago (1 children)

Or Risktego - it's a game of Risk, where each battle is determined by an individual game of Stratego.

[–] Nemo@slrpnk.net 10 points 3 months ago (1 children)
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[–] makeshiftreaper@lemmy.world 8 points 3 months ago (1 children)

Honestly the problem is that people have a problem with conceding games. Even bigger is that some people don't want to let you concede the game and want to spend another 20 minutes winning. Playing competitive games like chess and Magic: the Gathering have taught me conceding is an acknowledgement of reality, not being a bad sport

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[–] spittingimage@lemmy.world 10 points 3 months ago (2 children)

Master of Orion III, a 4X game from around the turn of the century. The two previous instalments were fun strategy games. This one was like playing the world's prettiest spreadsheet.

[–] EndlessNightmare@reddthat.com 17 points 3 months ago

from around the turn of the century

Oof, that makes me feel old

[–] chunes@lemmy.world 8 points 3 months ago

I saw a hilarious review of it on GOG a few months ago.

[–] Hawke@lemmy.world 9 points 3 months ago* (last edited 3 months ago) (4 children)

Killer Bunnies.

With an honorable mention to Cthulhu Dice, Fluxx, and Chicken of the Sea (that last one literally, literally unplayable)

[–] marble@sh.itjust.works 8 points 3 months ago (3 children)

Killer bunnies is a lot of faffing around only for the winner to be decided at random in the end. Fluxx is fun though.

[–] Hawke@lemmy.world 7 points 3 months ago (1 children)

You say that now, but I’m guessing you’ve never been stuck with a 5-hour game of Fluxx then. (Honestly Fluxx has a similar “random winner” problem as Killer Bunnies, at the best of times)

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[–] HerrVorragend@lemmy.world 7 points 3 months ago (1 children)

WWF King of the Ring on Gameboy.

Even as a kid who was a hughe wrestling fan and was long looking forward to getting it, I rarely played that poor game.

The graphics and sound was bad, even for Gameboy standards, and as far as I remember, you could only hurt your opponent with punches or kicks but NOT with wrestling moves. In a freaking wrestling game...

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[–] Apeman42@lemmy.world 7 points 3 months ago

Shadow Madness was an amazingly bad PS1 RPG. The details have faded with time, but I remember it was an incoherent hodgepodge of every RPG trope, every party member was a bad cliche, the random encounter system was this terrible "red light, green light" thing. It was insultingly easy, and Harv-5 was like someone's shitty Shadow the Hedgehog OC of Bender from Futurama.

I have had a grudge against this terrible game for 25 years.

[–] paultimate14@lemmy.world 7 points 3 months ago (1 children)

Most bad games aren't really a terrible experience. Usually, it takes a few minutes, maybe an hour max, to realize "wow this game is bad and not worth putting any more time into".

I think the worst games are the ones that can suck you in with the promise of being good. For me, that was Catherine.

The game has 3 main phases. The main "gameplay" is 3D block pushing puzzles that are presented as dream sequences for the main character. They start off simple, but add mechanics and complexity as you would expect from any good puzzle game. Then there is the time you spend with the main character awake hanging out at a bar, talking to other characters as a social sim game. The characters seem varies and like they could be interesting. Finally, there are animated cutscenes that are pretty good looking that show what your main character does throughout the day, between waking up and ending up at the bar every evening.

The biggest problem is the writing. The main character starts off as a pretty shitty, selfish asshole. At first I played hoping to see him learn and grow as a character. When it became clear that wasn't going to happen I instead started to hope that he at least suffered some consequences for his actions. But... No, he doesn't. He just stays an asshole the whole time. None of the other characters really go anywhere either. And while the gameplay started off good, it quickly burns through all of the block pushing mechanics they thought of and turns into a repetitive slog. It really felt like they only made the first 1/3rd of a complete game and decided to just copy and paste that to pad out time instead of actually finishing the game.

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[–] chunes@lemmy.world 7 points 3 months ago (1 children)
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